Sledgehammer Games is thus placed halfway between Treyarch and Infinity Ward, the first preferring a character can speak throughout the game and interact with other characters as saying that the latter prefers a completely silent character to improve its assimilation near the player. ![]() The character Mitchell will speak elsewhere that during these cinematics but not during missions to make the most immersive Action 2. Unlike previous games, there will be no “brief / debrief” as an introduction to the mission of the game but only kinematic (designed CGI or precalculated Three Dimensional Computer Graphics ) average employee in a similar way in Call of Duty 3. The story of the game thus follow the path of Mitchell decade spread over 15 missions 1. ![]() This technique has been used only once in the series with the Big Red One. ![]() In contrast to the previous Call of Duty that made us follow 2 or 3 or more characters at the same time, the campaign will follow a single, Mitchell, so that the player has a greater attachment with him.
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